VitalikButerin Game Story
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At first, after Queen Madrina’s reign everyone was happy and the economy and the arts prospered, with no immediate enemies to fight. However, as time passed the government became more restrictive, taking away freedoms one by one and arbitrarily arresting people. The excuse given was the Sabayon terrorist movement. Soldiers were sent against them, but suspiciously in every battle all the soldiers died, with their bodies nowhere to be found. As time passed, this gradually got worse. You, the brave commander, realize what’s going on and round up a small army of loyal soldiers and civilians to resist. The crackdown is brutal…
Your men defeat the queen’s soldiers and collect their weapons, equipping the civilians with them. Withing minutes, more soldiers start to come, and you have no choice but to leave the city immediately. Unfortunately, there’s only one way out…
Your men quickly exit the city and your pursuers cannot follow you in the thick of the night. Soon, however, you encounter a foe much worse than the city guards - men who at first glance look like the Sabayon terrorists but are, on the inside, demons from the realm of Pardus.
You defeated the Sabayon but before you can reflect on the implications another army of them appears behind you. At the head of them you see a familiar face. You look at it and in horror. It’s Centos, your second in command who disappeared two years ago in a fight with the Sabayon. He’s back, but with face and soul deformed…
You look at Centos’s dead body. In his eyes, you see that the soul isn’t there - the eyes are white. In the zombies your grandfather had told you of, the soul is still inside - it could only be removed by burning the body or by demonic extraction magic. What demon could Centos’s poor sould be unwillingly feeding now? Regardless, your men make it to the village of Moblia, where a rebellion has already taken control. Only now did the forces of Madrina find out…
Your army and the army of Moblia leave the city to head north, where you can hide more effectively. However, there is only one way north within fifty kilometers, and it involves scaling a well-defended cliff…
Your army arrives at the north end of Madrina’s territory. Military fortifications have been made by the neighboring nation of Hymera, presumably due to the threat of a military attack. Madrina is also building up forces in the region but they are concentrated further west. If you cross the border, you will be safe. but first you need to make the crossing…
Your army crosses the border into Hymera. Less than 1 kilometer into the territory, you are surrounded by Hymera soldiers. They aim their bows at you but someone commands them not to shoot. One man comes out and walks up to you. He tells you that one of his sentries saw you fighting Madrina’s troops. He asks what you are doing and why you are fighting your own people. You relate your story and after two hours of discussion, they lead you into one of their border forts. In five days, Madrina’s main offensive is launched…
Their offensive is turned back but it may succeed at other parts of the border. The remainder of your army and that of Hymera’s head east to attack the enemy forces there. But when you’re halfway there, you get ambushed…
You arrive at the city of Moonos. However, the attack is already underway. Your men barely make it to a fortified position - a guard tower with a catapult, and the enemies immediately attack.
The councils of Moonos and Hymera join to discuss plans of battle. After five hours of deliberation, an agreement is reached: an attack must be swiftly made on Madrina’s forces. The only undefended way back in is through the mines, a direct but perilous journey.
In order to avoid enemy forces, the army keeps going underground for as long as possible. The passage continues much longer than anyone expected. After fifty kilometers underground, you enter a dark room, with more rooms beyond. You climb up to the top of the tower in the dark and you reach the top of the room. There, everything becomes clear. Many corpses of men lie on the ground, all from a battle which you suddenly remember - the battle against Lord Xandros. Suddenly, you hear noises. Two men enter. Once archer sees their uniform and shoots one, but the other escapes to call for reinforcements. You have unwittingly stumbled into Madrina’s stronghold.
More reinforcements are quickly arriving. Your men quickly move away from the area of the initial battle, with no clear direction to go. You don’t know if you want to go back into the tunnels, stay in the tower or go outside. You enter a room with golems standing in it. Unwittingly, five of your men step on a giant panel on the ground. The golems begin to shake…
You wait quietly while Madrina’s army fights the golems. These giants shut down when Madrina left the tower with the crystal of Xubuntu after the battle many years ago. After a few hours, the army is losing. You see from the window a group of people fleeing the tower, condemning the remaining soldiers to death. However, almost immediately the golems shut down. Soon, the soldiers will be back in control. Realizing the danger, you flee back into the tunnels, this time with a map. According to the map, there is a nearly finished tunnel heading directly into Faladare. You must get there before she does.
The tunnel ends abruptly with five inactive burrowing demons. The tunnel looks many years old, but the last eighty meters are fresh. Madrina’s settlement of Nexenta must have temporarily reactivated them like it did the golems. You slice the demons in half to finish them for good and start digging up. After four meters, there is an avalanche of rock. Your men move back, and when the rocks stop falling you look up. You have broken into a basement. You move in quickly and sneak through the city. A large number of people are willing to fight with you and a large number of soldiers desert. The civil war has begun…
After a chaotic battle, the rebels take control of the center of Faladare. The rest of the city is vulnerable from this spot, so only the bravest of the enemy guards stay and fight, all dying within minutes. The rest of them head along the path to Nexenta, hoping for the queen to retake the city with them. But the queen has a policy that, this one time, backfired on her - enter Faladare only through teleportation straight to the palace. The rebels see a summoning circle appear in the center of the room, and prepare for the arrival.
Madrina’s corpse lies before you. She seems to be more of a demon than a woman. Her face is still recognizable, but her hands, in one of which the crystal of Xubuntu lies, are transformed beyond recognition. The crystal is taken to the forge of Nexenta, where the golems reawaken once more, but not soon enough to prevent its destruction in the forge. Peace is remade with Hymera and Moonos, and a new, but still temporary, era of peace and prosperity begins.